Each time a prominent honors show draws close, there’s always an outcry for introducing fresh award types to honor unsung work and delight the passions of fans with niche passions.
My colleague has already made supporting a scary games classification. That would be fantastic. So would board games, this being a dedicated supporter's campaign. Yet I need to apologize in advance for pushing forward just as with other dedicated enthusiasts, I possess a compelling case backing this proposal remains most pressing above others. The demand is this: We need a category for puzzle games.
Organizing artistic expressions defies precise measurement; opinions vary greatly, and typically spark debates and end in fuzzy definitions. It's understandable that cinema institutions steer clear of genre categories. Yet it remains an unavoidable compromise in the world of interactive entertainment, showing incredible range they barely qualify as a single art form.
To recognize the complete range of gaming accomplishments to gain proper attention, while allowing diverse titles to receive proper recognition, specific award classifications remain vital.
Prominent interactive entertainment events presently include award types recognizing Action-oriented games, Adventure-action titles, RPG experiences, Fighting, Simulation and strategy titles, and Sports/Racing games. Collectively, these classifications effectively encompass numerous genres, allowing placement for most games within them.
Not so for logic-based experiences. No suitable classification appears for their placement. Examine these examples from recent excellent titles, showing diverse approaches: building puzzles in a particular game, intense tile-matching of another game, engaging interpersonal challenges from additional release. What category would fit them between these six categories? Nowhere, that’s where.
There are dozens excellent brain-teasers published annually lacking appropriate categories during gaming ceremonies, if they accidentally match for categories like Handheld titles, Virtual reality experiences, or the intensely contested small studio competitions.
Frequently they represent compact experiences, however the design in brain-teasers is of massive significance. Well-known matching games stand as most engaged experiences in the world continuing this trend for many years.
The famous puzzle experience competes with famous sandbox experiences competing to become highest-selling title ever; it additionally competes for best game of all time. Logic titles represent cornerstones to the art of video games, and engaging with almost every other genre.
Logic titles wouldn't face this problem. One could readily select a field of five interesting, varied, worthy titles annually without trouble — or rather, with difficulty, since numerous excellent many worthy titles.
And to reiterate, these represent titles lacking appropriate categories at major gaming awards. Brain-teaser creators are working at the hard edge of video game design, producing among the purest expressions of gaming itself. Comparable to movie stunt professionals, they warrant appreciation. We shouldn't delay generations.
A tech strategist with over a decade of experience in IT consulting, specializing in business continuity and digital transformation.